it, It was a good challenge for me.
I spent 2 hours making it, i also had 6 different design phases for it
3 for the phonebox itself and 3 for the physics and glass itself.
I modeled each glass particle because i believed that i could obtain a
better final product if i actually made each fracture by hand.
And i was right.
I tried using a havok engine based particle effect on
my glass but it just didn't look fluent and it looked
fake shallow, so i thought i didn't want that and did
it the other way.
I used metal ray rendering effects which gives a
much more higher quality render at the expense of
longer rendering times.

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